Pokémon Infinite Fusion Wiki

Pokémon Fusion is when two or more Pokémon are combined to create a new Pokémon with the attributes of both.

Differences between the Mainline Games[]

Chardos

Chardos, a 'Charizard/Gyarados' fusion (6.130)

Gyaraizard

Gyaraizard, a 'Gyarados/Charizard' fusion (130.6)

This game has some differences between the mainline games. If you notice any differences or questions, you can view them HERE

Fusion Basics[]

Chardos

Chardos, a 'Charizard/Gyarados' fusion (6.130)

Gyaraizard

Gyaraizard, a 'Gyarados/Charizard' fusion (130.6)

Any two Pokémon can be combined with each other to create a fusion. Fusions act as regular Pokémon and have their own movesets, stats and Pokédex entries. Fusions are used often among trainers and can be found uncommonly in the wild, appearing as fusions of wild Pokémon found in the area.

When Pokémon are fused, the resulting species cannot be fused further. A fusion Pokémon can be unfused to gain both of the base Pokémon back. Two Pokémon of the same species can be fused to create a self fusion, but the resulting fusion only gains a 50% XP bonus and shares the same stats as the base species. There a select few late-game triple Fusions that combine notable and legendary Pokémon.

Head and Body[]

When two Pokémon fuse, one Pokémon becomes the head and the other becomes the body. This means a pair of Pokémon can be fused two different ways, which can change the looks, characteristics, and strengths of the fusion drastically. The head Pokémon determines the colour palette and pattern.

Names and IDs[]

Fusion species have their own names. The first part of the name comes from the head, and the second part comes from the body. The Pokédex number of fusions are , where X is the current number of basic Pokémon in the Infinite Fusion Pokédex. Since the names can be the same between different fusions ('Nidobat' can refer to 18 different Pokémon) and the Pokédex number may change, the community rarely uses these to identify Pokémon out of game.

The community often says "Head name/Body name" to refer to a species, and (Head number.Body number) to ID it.

Wild Fusion Stats[]

When facing a wild fusion Pokémon, The catch rate is the lowest catch rate between the two Pokémon, and the experience it gives is an average of the two base Pokémon species. The base happiness when caught is based on the body Pokémon.

Fusion Items[]

DNASPLICERSDNA Splicers

The basic fusing and unfusing item. It is consumed after use and can be purchased in any Poké Mart for ₽300.

SUPERSPLICERSSuper Splicers

An improved version of the DNA Splicers. It is consumed after use and can be purchased in any Poké Mart for ₽1000 once you've obtained 4 badges.

INFINITESPLICERSInfinite Splicers

A regular DNA Splicer that can be used without being consumed. It is a key item and can be obtained by beating the robot in the Cinnabar laboratory.

DNAREVERSERDNA Reversers

An item that inverts an existing fusion. It can be purchased from any Poké Mart for ₽300 after obtaining the first gym badge.

Fusing Pokémon[]

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A fusion item can be used to fuse two Pokémon in your party or box. When fusing, you are shown previews of the resulting fusions, where you decide which is the body and which is the head. If you have not seen the fusion before, the preview is a silhouette. Pokémon that have custom sprites will have a green tinted preview.

Items held by either Pokémon will be returned to the backpack when fusing.

Pokémon with a different original trainer, such as those obtained in a trade, will change their original trainer to the player after fusing. They will keep the player as their original trainer even when unfused.

Name, Nature, and Moves[]

You will be able to choose a name, nature, and set of moves based on what either Pokémon has at the time. The Move Teacher found on the top floor of Pokémon centers can teach moves from either original Pokémon.

Ability[]

A fusion has access to any of the abilities of the fused Pokemon. When fusing, you are only able to choose between the two abilities that the parent Pokemon had at the time of fusion. Ex: fusing Politoed with Damp, and Glaceon with Snow Cloak will only show those two abilities, regardless of fusion order.

Level[]

If using DNA Splicers, the following formula is used:

where both HigherLevel and LowerLevel are the current levels of the two Pokémon.

If using the Super Splicers, the highest level of the two Pokémon is used.

EVs and IVs[]

When fusing the EVs will be taken from the body Pokémon.

If using DNA splicers, an average of both Pokémon's IVs is used. If using Super Splicers, the higher IV in each stat is used.

Shiny Pokémon[]

There are different colors of shiny available based on if the head, body, or both were shiny.

Growth Rate[]

The growth rate of a fusion is selected from the head or body of the species. An order of priority determines which growth rate is selected, such that whichever growth rate has the highest priority between the head and body species will always be selected.

For which base Pokémon have which growth rate, refer to List of Pokémon by experience type.

Priority Growth Rate Total EXP to Lv. 100
1 Fast 800,000
2 Medium (Medium Fast) 1,000,000
3 Parabolic (Medium Slow) 1,059,860
4 Fluctuating 1,640,000
5 Erratic 600,000
6 Slow 1,250,000

Other[]

Many miscellaneous things are based on the body such as these:

  1. Current health
  2. Status conditions
  3. Gender
  4. Marks
  5. The Poké ball
  6. The capture information, though the method of capture is lost when fusing.

Species information[]

Stats[]

The base stats of a fused Pokémon are determined by the base stats of its head and body Pokémon. The formula is a weighted average with a bias towards the body Pokémon for physical stats (Atk, Def, Spe) and a bias towards the head Pokémon for special stats (HP, SpA, SpD).

The exact formula is as follows:

Atk, Def, Spe
HP, SpD, SpA

EVs[]

When fighting a wild fusion, the player's Pokémon will gain a rounded down average of the EVs from both halves.

E.g. Normally Mankey would give 1 Attack EV, and Pikachu 2 would give Speed EVs. But as a fusion, Mankey gives 0.5 Attack, and Pikachu 1 Speed and rounded down that fusion would give 1 Speed EV.

Typing[]

Generally, the fused Pokémon will have its head's primary type and its body's secondary type. If the body's Pokémon doesn't have a secondary type, its primary type will be used instead.

If the head is already providing the element the body wants to provide, The body will provide its primary type instead. A Grimer/Oddish for example is Poison/Grass. Oddish normally provides Poison as a body, but Grimer already provides Poison; so to avoid redundancy, Oddish instead provides its primary type, Grass.

In versions prior to 6.0, some Pokémon have had their primary and secondary types swapped and would pass on the new typing to fusions. In version 6.0, some of these Pokémon had their types reverted back to those of the official games, while some new Pokémon have their types swapped.

Pokémon with swapped types
Pokémon New fusion typings 5.x 6.x
Magnemite Steel / Electric
Magneton Steel / Electric
Dewgong Ice / Water
Omanyte Water / Rock
Omastar Water / Rock
Scizor Steel / Bug
Magnezone Steel / Electric (v6.1+)
Empoleon Steel / Water
Spiritomb Dark / Ghost
Ferroseed Steel / Grass (v6.3+)
Ferrothorn Steel / Grass (v6.3+)
Celebi Grass / Psychic
Phantump Grass / Ghost (v6.3+)
Trevenant Grass / Ghost
Sandygast Ground / Ghost
Palossand Ground / Ghost

In versions prior to 6.0, some Pokémon had a dominant type, which will always be used when fusing to avoid things like a non-fire Charizard. In the 6.0 version of the game, only the Normal/Flying always passing on the flying type remains true.

Pokémon with a dominant type
Pokémon Type passed 5.x 6.x
Bulbasaur, Ivysaur, and Venusaur Grass
Charizard Fire
Geodude, Graveler, and Golem Rock
Gastly, Haunter, and Gengar Ghost
Onix Rock
Scyther Bug
Gyarados Water
Articuno Ice
Zapdos Electric
Moltres Fire
Dragonite Dragon
Steelix Steel
Any Normal/Flying type Flying

Evolution[]

When fused, both halves will evolve at their normal levels, and/or with their normal evolution items.

If both halves evolve at the same level, or with the same item. It will ask you which you want to evolve, then next level up or using the item again will evolve the other half.

Breeding[]

It is not possible to breed a fusion.

Unfusing Pokémon[]

Unfusing Pokémon requires a splicer or super splicer. In most cases, splicers act the same as super splicers, so it is recommended to use the cheaper option. When unfusing with a full party, you are given the option to send one of the resulting Pokémon to your PC.

Fused Pokémon without your Trainer ID, such as those obtained from Wonder Trade, can not be unfused until postgame.

Experience & Level[]

Levels are calculated based off the original experience of the Pokémon before being fused, plus the experience gained since being fused. Due to a bug, intermediate experience is only given to the head. with the body receiving no progress towards the next level.

If the Pokémon were fused before the player met them, then the levels of both will be 90% of the fusion's level if unfusing with a Super Splicer, 75% with a normal splicer, and 65% if it was obtained in a trade and a Super Splicer is not used. All levels are rounded down to whole numbers, and no intermediate experience is gained.

Any experience gained through using Rare Candies while fused will be lost. See below for more details.

When you level up Pokemon WHILE they are fused, they lose their level

  1. Have 2 level 5 Pokemon
  2. Fuse them
  3. Used Rare Candies to make the fusion level 55
  4. Unfuse
  5. Both are now level 5

When you level up Pokemon BEFORE they are fused, they keep their level

  1. Have 2 level 5 Pokemon
  2. Use rare candies to make them both level 55
  3. Fuse - they are level 53 fusion now
  4. Unfuse
  5. Both are level 55 again.

Shiny Pokémon[]

Only Pokémon that were shiny before fusing will remain shiny after unfusing. If the Pokémon were fused before the player met them and the fusion is shiny, then the game will randomly force one or the other to become shiny when unfusing.

Ability[]

If a fusion is created by the player and subsequently unfused, the ability of the head will be rerolled. The body will keep their original ability. If a fusion is obtained through a wild encounter or trade and subsequently unfused, then both the head and body will have a random non-hidden ability.

Other[]

The following information from the fusion is kept on the body, or on the head if the body is sent to the PC due to a full party:

  • Current health and status effects
  • Held item
  • Nature and gender
  • EVs and IVs
  • History (marks, location where Pokémon was met, Pokéball type)
  • Happiness

The other Pokémon is given a random nature, gender, and IVs, with stats such as EVs and happiness being reset.

Full Party Bugs[]

There are several bugs that result from sending Pokémon to the PC due to a full party.

  • When unfusing a Pokémon gives a species that has not been caught by the player before, it will not be added to the Pokédex if it is sent to the PC.

There are some bugs that can occur if specifically the body is sent:

  • No intermediate experience is given for both the head and the body.
  • The head determines if it is shiny based off the body, and the body is no longer shiny. This means you can transfer and lose shininess from your Pokémon.
  • The head will obtain the body's ability index (i.e. first, second, or hidden) and the body's ability will be randomized. This means you can unlock the head's hidden ability by locking the body's, or lose the hidden ability already present on the head.

Reversing Fusions[]

Reversing Fusions requires using a DNA reverser on a fused Pokémon. "reversing" means to swap the order of the Pokémon in the fusion, so The body becomes the head and the head becomes the body. This can change a lot about the fusion and how it can be used. Traded Pokémon can be reversed.

When reversing, the base stats and typing are changed to match the new fusion. The ability will also be swapped.

Some Pokémon attributes and data such as gender, EVs, happiness, and catch area can be given to another Pokémon by fusing, reversing and unfusing.

Special Fusion Moves[]

Fusions come with special moves that can be learned at any of the two move experts available around gym seven and post-game, respectively, the Move Expert in Knot Island and the Legendary Move Expert in Boon Island, which is available post-game in the Sevii Islands after using dive to get past the boulder blocking the way to the rest of the islands.

For more information on Special Fusion Moves see this page: List of Move Expert Moves.