Pokémon Infinite Fusion Wiki
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Mt. Mortar
"Wild Missingno. appeared!"

Interior of Mt. Mortar.
Map description
This area is not described by a map.
[[|Mt. Mortar Gym]] - Johto Gym #{{{gymno}}}
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[[{{{leader}}}|{{{leader}}}]]
No specialty type [[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge]]
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[[|Mt. Mortar Gym]] - Johto Gym #{{{gymno}}}
[[File:{{{leadersprite2}}}|{{{leader2}}}|link={{{leader2}}}]]
[[{{{leader2}}}|{{{leader2}}}]]
Unknown-type
specialist Gym
[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
[[|Mt. Mortar Gym]] - Johto Gym #{{{gymno}}}
[[File:{{{leadersprite3}}}|{{{leader3}}}|link={{{leader3}}}]]
[[{{{leader3}}}|{{{leader3}}}]]
Unknown-type
specialist Gym
[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
[[| League]]
[[File:{{{elite1sprite}}}|64px|{{{elite1}}}|link={{{elite1}}}]]
Elite Four
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Elite Four
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Elite Four
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[[File:{{{elite4sprite}}}|64px|{{{elite4}}}|link={{{elite4}}}]]
Elite Four
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[[File:{{{championsprite}}}|{{{champion}}}|link={{{champion}}}]]
Champion [[{{{champion}}}|{{{champion}}}]]
[[| League]]
[[File:{{{elite1sprite2}}}|64px|{{{elite12}}}|link={{{elite12}}}]]
Elite Four
[[{{{elite12}}}|{{{elite12}}}]]
[[File:{{{elite2sprite2}}}|64px|{{{elite22}}}|link={{{elite22}}}]]
Elite Four
[[{{{elite22}}}|{{{elite22}}}]]
[[File:{{{elite3sprite2}}}|64px|{{{elite32}}}|link={{{elite32}}}]]
Elite Four
[[{{{elite32}}}|{{{elite32}}}]]
[[File:{{{elite4sprite2}}}|64px|{{{elite42}}}|link={{{elite42}}}]]
Elite Four
[[{{{elite42}}}|{{{elite42}}}]]
[[File:{{{championsprite2}}}|{{{champion2}}}|link={{{champion2}}}]]
Champion [[{{{champion2}}}|{{{champion2}}}]]
Connecting locations
Mt. Mortar
 
Route 42
 
Location

Location of Mt. Mortar in Johto.

Mt. Mortar is a dark cave that can only be accessed from Route 42.

On a small island at the top of the Waterfall there will be a random Pokémon as a static encounter. After fighting it, another will appear after 7 days.

Items[]

Item Location
Metal Coat
West, on top of the upper waterfall.
Protector
On the ground, North of the west entrance.
Strange Prism
East, below the lower waterfall.
Magenta item balls respawn at midnight. See Time.
For other item ball colors, see Item Balls.

Pokémon[]

Pokémon Type Level Catch Rate Encounter Rate
Surf
Goldeen Water 25-40 225 50%
Seaking Water 30-45 60 40%
Azumarill Water Fairy 45 75 10%
Old Rod
Goldeen Water 10 225 5%
Magikarp Water 10 255 95%
Good Rod
Goldeen Water 20 225 40%
Magikarp Water 20 255 60%
Super Rod
Goldeen Water 40 225 90%
Seaking Water 40 60 3%
Magikarp Water 40 255 7%
Cave
Raticate Normal 45 127 15%
Golbat Poison Flying 45 90 15%
Machoke Fighting 45 90 30%
Machamp Fighting 55 45 5%
Graveler Rock Ground 45 120 25%
Golem Rock Ground 55 45 5%
Absol Dark 43 30 5%
Cave (Static Encounter)
Mawile Steel Fairy 30-55 45 5%
Absol Dark 30-55 30 5%
Luxray Electric 30-55 45 5%
Azumarill Water Fairy 30-55 75 5%
Machoke Fighting 30-55 90 5%
Graveler Rock Ground 30-55 120 5%
Raticate Normal 30-55 127 5%
Tyrogue Fighting 30-55 75 5%
Golbat Poison Flying 30-55 90 5%
Crobat Poison Flying 30-55 90 5%
Onix Rock Ground 30-55 45 5%
Nosepass Rock 30-55 255 5%
Marowak Ground 30-55 75 5%
Ursaring Normal 30-55 60 5%
Aggron Steel Rock 30-55 45 5%
Slowbro Water Psychic 30-55 75 5%
Metang Steel Psychic 30-55 3 5%
Lucario Fighting Steel 30-55 45 5%
Quagsire Water Ground 30-55 90 5%
Wobbuffet Psychic 30-55 45 5%
* Catch Rate influences how difficult a Pokémon is to catch. Higher numbers are easier.

Remix Mode[]

Pokémon Type Level Catch Rate Encounter Rate
Surf
Azumarill Water Fairy 25-40 75 60%
Quagsire Water Ground 30-45 90 40%
Old Rod
Qwilfish Water Poison 10 45 5%
Feebas Water 10 255 95%
Good Rod
Qwilfish Water Poison 20 45 40%
Bruxish Water Psychic 20 80 60%
Super Rod
Azumarill Water Fairy 40-70 75 3%
Qwilfish Water Poison 40 45 90%
Dhelmise Ghost Grass 40 25 7%
Cave
Gliscor Ground Flying 42-45 30 15%
Absol Dark 43 30 5%
Aegislash Steel Ghost 55 222 5%
Krookodile Ground Dark 55 45 5%
Bibarel Normal Water 43-45 127 15%
Krokorok Ground Dark 45 90 25%
Scrafty Dark Fighting 42-45 90 30%
Cave (Daily Static Encounter)
Mawile Steel Fairy 30-55 45 5%
Absol Dark 30-55 30 5%
Luxray Electric 30-55 45 5%
Azumarill Water Fairy 30-55 75 5%
Machoke Fighting 30-55 90 5%
Graveler Rock Ground 30-55 120 5%
Raticate Normal 30-55 127 5%
Tyrogue Fighting 30-55 75 5%
Golbat Poison Flying 30-55 90 5%
Crobat Poison Flying 30-55 90 5%
Onix Rock Ground 30-55 45 5%
Nosepass Rock 30-55 255 5%
Marowak Ground 30-55 75 5%
Ursaring Normal 30-55 60 5%
Aggron Steel Rock 30-55 45 5%
Slowbro Water Psychic 30-55 75 5%
Metang Steel Psychic 30-55 3 5%
Lucario Fighting Steel 30-55 45 5%
Quagsire Water Ground 30-55 90 5%
Wobbuffet Psychic 30-55 45 5%
* Catch Rate influences how difficult a Pokémon is to catch. Higher numbers are easier.

Trivia[]

Even though it is a dark cave, the theme changes depending on the time of day, and players can use Fly as if they were outside.

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