The Poké Radar is an item introduced in update 4.8. It originally appeared in Pokémon Diamond and Pearl. It is the only way to obtain several rare Pokémon in the game.
How to obtain[]
The Poké Radar is obtained from Professor Oak's assistant in Cerulean City's Pokémon Center. After obtaining the Exp. Share from her by using the DNA Splicers 5 times, she will ask you to help her with some field research on Route 24. Go help her and she will hand you the Poké Radar.
How it works[]
The Poké Radar works mostly similar to the official games with the one difference that you need to have encountered every Pokémon in a route to have access to the Poké Radar exclusive encounters. It will apply a Repel and up to 3 patches of grass will rustle, these are where the tracked Pokémon can be found. You need to walk on top of one of those patches to encounter the Pokémon. Each tile has a 25% chance to rustle for a longer duration; and the exclusive encounters can only be found on those tiles that rustle more, where they have a 50% chance to be encountered.
- Repel effect only works if you're higher level than the wild Pokémon in the area
- If you are getting encounters while walking towards that shaking patch of grass, the lead Pokémon in your party is too low. You need to be about 10 levels higher of the area you are in.
- If you are getting to the shaky grass spot, but no encounter occurs, the lead Pokémon level is too high.
Keep in Mind: Some other variables might affect the encounter as well. Weather, using flutes, and some abilities (ILLUMINATE, ARENATRAP, NOGUARD, INTIMIDATE, KEENEYE), might affect the results you are getting.
The Poké Radar also shows a list of the Pokémon that are currently available in the area. The list is also displayed when the Poké Radar is used while surfing or in a cave with no additional effects.
How to Chain[]
Chaining has some slight differences compared to other titles, but the same general rules apply: Be in as large of a grass patch as you can, always go the the furthest possible spot you can (radially). You increase the chain by Fainting or Catching the same Pokémon in a row. This needs to be done without breaking the chain, which is a random chance measured by your current chain and how far away the grass patch was from you. Its between 86% (at adjacent tile) and 98% (at 4 tiles radially away) to continue the chain. After you reach chain 40 you cannot break your chain naturally. You can still break it by: Random encounter by not using repel, leaving the grass or not having enough space in the grass to summon a random encounter.
Due to the way Patches generation and Rings work, it is optimal to only ever go into patches in the centre of a 3x3 square. This is due to 4 tiles in a 9x9 square centred on the player are chosen, all at a different distance from the player, 1 in each radial ring. This means that if you go to the edge of a grass patch you have roughly a 50/50 chance to break your chain. So it can be optimal, albeit slow, to make sure you reuse the radar over and over until a specific patch shakes. This is more necessary for patches with small size or awkward shape.
After a chain of 20 your shiny odds cap out at 1/200 (Shiny charm no effect), meaning you can stand still and continue to reactivate the Radar until you see a shiny patch. Any shiny caught this way will have a black star.
List of exclusive Pokémon[]
This is based on version 6.4.5. Some of the encounters might vary if you're playing a different version.
| Pokémon | Type | Level | Catch Rate | Location | ||||
|---|---|---|---|---|---|---|---|---|
| Fletchling | Normal | Flying | 2-5 | 255 | Route 1 | |||
| Fletchling | Normal | Flying | 2-5 | 255 | Route 2 | |||
| Budew | Grass | Poison | 4-9 | 255 | Route 3 | |||
| Nincada | Bug | Ground | 8-10 | 255 | Route 4 | |||
| Togepi | Fairy | 10 | 190 | Route 5 | ||||
| Slakoth | Normal | 12-15 | 255 | Route 6 | ||||
| Drifloon | Ghost | Flying | 17-20 | 125 | Route 7 | |||
| Shinx | Electric | 17-18 | 235 | Route 8 | ||||
| Aron | Steel | Rock | 12-15 | 180 | Route 9 | |||
| Klink | Steel | 14-17 | 130 | Route 10 | ||||
| Nincada | Bug | Ground | 12-15 | 255 | Route 11 | |||
| Cottonee | Grass | Fairy | 22-25 | 190 | Route 12 | |||
| Joltik | Bug | Electric | 22-25 | 190 | Route 14 | |||
| Solosis | Psychic | 22-25 | 200 | Route 15 | ||||
| Natu | Psychic | Flying | 22-25 | 190 | Route 16 | |||
| Klefki | Steel | Fairy | 22-25 | 60 | Route 17 | |||
| Ferroseed | Grass | Steel | 22-25 | 255 | Route 18 | |||
| Cottonee | Grass | Fairy | 22-25 | 190 | Route 13 | |||
| Joltik | Bug | Electric | 22-25 | 190 | Route 13 | |||
| Bidoof | Normal | 2-5 | 255 | Route 22 | ||||
| Buneary | Normal | 12-13 | 190 | Route 24 | ||||
| Riolu | Fighting | 25 | 75 | Route 23 | ||||
| Absol | Dark | 30-35 | 30 | Route 26 | ||||
| Absol | Dark | 30-35 | 30 | Route 27 | ||||
| Dunsparce | Normal | 25-30 | 190 | Route 21 | ||||
| Roselia | Grass | Poison | 30 | 150 | Celadon City | |||
| Bagon | Dragon | 20 | 45 | Area 1 | ||||
| Axew | Dragon | 20 | 75 | Area 2 | ||||
| Deino | Dark | Dragon | 20 | 45 | Area 3 | |||
| Larvitar | Rock | Ground | 20 | 45 | Area 4 | |||
| Jangmo-o | Dragon | 20 | 45 | Area 5 | ||||
| Shroomish | Grass | 2-5 | 255 | Viridian Forest | ||||
| Breloom | Grass | Fighting | 30 | 90 | Ilex Forest | |||
| Sudowoodo | Rock | 25-30 | 65 | Route 36 | ||||
| Kirlia | Psychic | Fairy | 25-30 | 120 | Route 34 | |||
| Luxio | Electric | 40-45 | 120 | Route 33 | ||||
| Bellossom | Grass | 45-50 | 45 | Route 31 | ||||
| Bibarel | Normal | Water | 45-50 | 127 | Route 30 | |||
| Bidoof | Normal | 5 | 255 | Route 29 | ||||
| Vigoroth | Normal | 40-45 | 120 | Route 32 | ||||
| Golett | Ground | Ghost | 40-45 | 190 | Ruins of Alph | |||
| Weavile | Dark | Ice | 50 | 45 | Ice Mountains | |||
| Smeargle | Normal | 25-30 | 45 | Route 35 | ||||
| Scraggy | Dark | Fighting | 32-45 | 180 | Kindle Road | |||
| Pyukumuku | Water | 20 | 60 | Treasure Beach | ||||
| Octillery | Water | 32-45 | 75 | Underwater | ||||
| Ninjask | Bug | Flying | 45-50 | 120 | Boon Island | |||
| Whimsicott | Grass | Fairy | 32-45 | 75 | Kin Island | |||
| Kecleon | Normal | 45-50 | 200 | Chrono Island | ||||
| Fletchinder | Fire | Flying | 32-45 | 120 | Mt. Ember | |||
| * Catch Rate influences how difficult a Pokémon is to catch. Higher numbers are easier. | ||||||||